Character Creation

Character creation in Houses of the Blooded is easy, and can be found either in the core rulebook for Houses of the Blooded, or as a reference sheet here. What follows are additional character creation rules and rules changes for the Blood Aria campaign. In addition, new players are encouraged to read the House Rules page.

1. Background

This is handled as noted in the Houses of the Blooded book. You have three points with which to modify your die rolls during this step. Each roll increases or decreases a single die roll by 1 point. These points may be assigned after character creation is completed.

A. Parents
Whichever house you choose to adopt is your own. This determines which family name you take. For instance, if your parents were a Ru (Serpent) and a Burghe (Bear), and you chose to be a Serpent, your family name would be Ru.

B. Siblings
To make it clear, if you end up with a result of 0 or 1 on the “surviving children” roll, you are an only child. So long as you have at least 1 surviving sibling (a roll of 2 or greater), another player with a similar roll can choose to play your sibling. This should be voluntary on behalf of both parties.

C. Family Standing
You only make one roll for both your parents. Your submissive parent may be granted land by the dominant parent, but only the dominant parent’s standing matters. You should also determine if your parents have land on Sylvsava or not.

D. Pick a House (Under the Shadow)
To re-iterate, the house you choose is the one that grants you your family name.

E. Name
While technically your family name is chosen for you by your parents, you may assign whatever family name you like to your parents, so in essence you pick a family name appropriate to your house. This may either be one of the family names listed on p.46 of the Houses of the Blooded rules, or a name of your own creation. If it is a name of your own creation you are from a minor family, possibly present nowhere except on the archipelago.

F. Age
All starting characters begin as Spring Ven with 1d6 age points.

G. Spouse and Children
Normally a spouse begins as a free level 1 vassal. However, so long as you have a spouse, another player with a similar role can choose to play your spouse. This must be voluntary. The two of you may choose which partner is the dominant partner, and which is the submissive partner. Only the dominant partner begins with land and vassals, though the submissive partner may use their bonus points to purchase land and vassals of their own. This purchased land and vassals are technically considered part of the dominant partner’s province, simply under the submissive partner’s administration. Each child begins as 1d6 years old. Upon reaching age 8 in game years they become a free level 1 vassal.

H. Title
Your starting title is Baron or Baroness (a submissive partner is granted this title as an honorific, though it bestows neither power nor a vote on the Senate). You may make this title as elaborate as you desire, but it should still have Baron or Baroness (or the Ven equivalent, r’shana), somewhere within it.

2. Virtues

Virtues are assigned according to the core rules (4, 3, 3, 2, 2, Weakness, with a +1 bonus to the Virtue of your House).

3. Phases

A. Starting Phase
Each character begins in Spring, with 2 Aspects and 1 Contact

B. Aspects
Because Blood Aria uses the Blood & Tears LARP rules, only an Invoke needs to be chosen for the Aspect. Choosing Aspects from the Houses of the Blooded or Blood & Tears books is highly recommended. Any custom Aspects should be able to describe their Invoke in a single short sentence, and must be approved by staff. Aspects from the book (with the exception of Bad Aspects) are allowed without approval.

C. Contacts
Each character should choose one other player character as a contact. This choice is not reciprocal, i.e., if player A chooses player B as a contact, player B does not automatically receive player A as a contact. This choice may be delayed until after a characters first game. The players should work together to explain their contact.

4. Devotions

If your starting devotion to a single Suaven is 3, you are part of that Suaven’s inner cult. Additional story opportunities may present itself to you, but the cult will expect you to work for them in return. You may choose any of the six great Suaven for devotions freely. You may also choose to create your own Suaven, with staff approval. This Suaven begins as a Family Suaven, and the rank of the Suaven must be increased in game (see HotB p.324). Following one of the Fell Ones is only allowable with staff approval, and should only be chose by those who want to play a character with a high risk of permanent removal.

5. Domains

A. Building Your Province
You begin with a single province that contains a Rank 1 Castle and a Rank 1 Village, and 5 ranks to improve these regions or create new ones. Your Province should have a proper name, a meaning for that name, and 3 true things about the province. Each Region should likewise have a proper name, a meaning for that name, and 3 true things about the region. Until this is done those regions are not in play, and do not produce resources, nor can they be improved by actions. If you have a player character submissive spouse who has chosen to use bonus points to improve your province, these bonus points must be spent on separate regions under the administration of the spouse, not to improve existing regions. Your castle and village can be improved at character creation without paying the usual costs.

B. Resources
You begin with a single resource in your stockpile per resource-producing region you own. The rank of the region does not matter. Thus if you have Castle 1, Village 1, Farm 2, Forest 3, Mountain 1, you would begin with 1 Food OR Industry, 1 Food OR Lumber, and 1 Stone OR Metal.

C. Vassals
Married Ven begin with a free Rank 1 Spouse Vassal (unless the spouse is being played by another player character). She can be increased with the 5 Starting Vassal Points as usual.

6. Bonus Points

This campaign uses the advanced rules for Bloodswords which makes them a Rank 5 Artifact, thus to begin with a Bloodsword all 5 bonus points must go into it. Characters wishing to build a shrine may begin with a Relic to their Suaven for 1 bonus point. Turning a Contact into a Friend must be a mutual decision. Both characters must have each other as Contacts, and both characters must spend 1 bonus point (or 1 season action, for a pre-existing character).

7. Altrex

This is a new step for the Blood Aria campaign. Characters should choose one of the Dukes of Sylvsava to be their altrex, or liege lord. This is the Duke that they “belong” to. Characters can also work with staff to determine the Marquis and Count who serve as their altrex as well. This is an optional step. Any character who wishes can decide not to serve a Duke. They are a Bold Baron. However this path is very risky, as a Bold Baron alone has no one to protect them, and thus is easy prey for the ambitious Dukes.

8. Cabal

This is a new step for the Blood Area campaign. As an option at character creation, characters can begin as part of a cabal with other new or existing characters. All that is required for a cabal is for the characters to have their names signed to a Blood Contract, made using The Oath ritual (keep in mind the Blood Oath is not illegal in Shanri, unlike the rest of sorcery). The terms of the contract may be worked out among the character, or a staff member can oversee style bids for negotiations. Each Ven may choose for themselves whether or not to sign the final contract. As always, the cabal must decide if the contract is secret, or made public with the Hall of Records. A Cabal can have any number of members, though five or less is considered reasonable. You are technically in a Cabal with any character you have a Blood Contract with, and you may be in as many Cabals as you wish.

Character Creation

Blood Aria EvilWriter